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Dragon Age Origins Hairstyles

.: December 21, 2009Mode(s)Dragon Age: Origins is a developed by and published. It is the first game in the franchise, and was released for, and in November 2009, and for in December 2009.

  1. Dragon Age Origins Hair Mods

Jan 24, 2014 - What's your favorite hairstyle in the series? I've been trying to find a mod that allows me to use it in Origins on my elven PC, but no luck, alas.

Set in the fictional kingdom of Ferelden during a period of civil strife, the game puts the player in the role of a, or coming from an, or background. The player character is recruited into the Grey Wardens, an ancient order that stands against demonic forces known as 'Darkspawn', and is tasked with defeating the Archdemon that commands them and ending their invasion. The game is played from a that can be shifted to a. Throughout the game, players encounter various companions, who play major roles in the game's plot and gameplay.BioWare described Dragon Age: Origins as a 'dark ' set in a unique world, and a to their previous and franchises. Its setting was inspired by and, and was described by BioWare as a mix between.

Development of the game began in 2002 and BioWare employed more than 144 voice-actors, and hired to compose the game's music. The development of the game's console versions was outsourced to.Origins received critical acclaim upon release, with praise mostly directed at its story, setting, music and combat system. It sold more than 3.2 million copies and 1 million pieces of. Its multiple year-end accolades included and Best Role-playing awards from several gaming publications. BioWare released several instances of downloadable content after the game's initial launch, an for the game titled in March 2010, and two sequels, and, were released in 2011 and 2014 respectively.

Contents.Gameplay Dragon Age: Origins is a. The player is a Grey Warden, part of an order of elite fighters, whose task is to defeat the and save the world from a disastrous event called the Blight.

Players create their own Grey Warden character, customizing gender and appearance as well as choosing a race and class. The available classes are warriors, who perform strong physical attacks; rogues, who carry out attacks and steal items from other characters; and mages, who cast on enemies, create, and support other party members. The three choices of race are human, elf, and dwarf. The combination of class and race determines which of six different origin stories the player experiences: Dalish Elf, Dwarf Commoner, City Elf, Mage, Human Noble, or Dwarf Noble. This affects the way other in-game characters perceive the player's character; for instance, a Dwarven Commoner would receive hatred and discrimination from other dwarves. However, all classes follow the same plot after the completion of the origin story. Example of a user-created dwarf character in combat with an Ogre, a powerful darkspawnDuring gameplay, the player encounters a variety of enemies, including giant spiders, darkspawn, ghosts, walking trees, and dragons.

Origins

They also recruit companions, who accompany them and provide assistance in battle. These companions are normally controlled by, with behaviour that the player can adjust through the 'Tactics' menu, but the player also has the option to switch between characters and is able to issue orders to them in real-time or pause the game to queue up actions. Companions who are not in the player's active party stay in the base camp, a hub where the player can talk to their party members as well as purchase new weapons, armour, and gear. In addition to the main story, the player can learn more about the world of Thedas by collecting the codexes scattered throughout the game.Using a, the combat in Origins is largely similar to BioWare's previous game,. The player and any companions in their party engage in combat with the weapons they have equipped when the player targets or is noticed by a hostile enemy. Players can swap weapons and perform special attacks during combat, but most of these attacks have a recharge time.

The point of view can be shifted from the third person view to a, where friendly and hostile units are labelled with different colours to distinguish them. At the end of a battle the characters' and stamina, which powers a character's skills, are automatically refilled. When an enemy is defeated, the player collects any items or loot from its corpse.The player can their Warden character by earning through completing quests and defeating enemies. Each time the player levels up, they receive three points to spend on the character's six attributes. Strength inflicts more damage, dexterity helps evade attacks more often, willpower increases stamina, magic increases spell damage or magic defence, cunning improves combat tactics, and constitution helps withstand attacks. Special skills, which are divided into four different aspects for each class, and specialization options, which offer class-specific skills, can also be unlocked by levelling up.The player can talk and interact with both party members and other.

Dragon Age Origins Hair Mods

A offers several dialogue options for the player to select. Through conversation, the player can unlock unique quests and dialogue revealing the lore of Dragon Age. It can also be used to persuade or intimidate other characters. The player often must choose between morally ambiguous options, which result in consequences that affect the game's world and progression and can even lead to the death of a potential companion.

Companions react to the player's choices through an 'approval system'. When they dislike or object to the player's decisions, their approval drops, which can result in a companion leaving the party or even attacking the Warden. Approval points can also be influenced by gifts, which will improve any companion's approval but are each intended for a specific companion. Some gifts, if given to the right character, start a cutscene and can even unlock a quest.

Origins

A high approval rating improves a companion's morale and gives bonuses to their combat abilities. A significant approval rating also makes it possible for the Warden to pursue a romantic relationship with certain companions. The game's 'interaction reactivity' system means that the way a player treats one companion affects the approval rating of other companions as well. Synopsis Setting The game is set in Ferelden, one of several countries in the fictional world of Thedas.

Demonic creatures called the Darkspawn dwell within the Deep Roads, an underground highway system created by the dwarves long ago, deep beneath the surface of Thedas. Every few hundred years, the Darkspawn swarm the surface world in a movement known as a Blight. Ever since the first Blight, Thedas has relied on the legendary order of warriors known as the Grey Wardens to drive the Darkspawn back. Dragon Age: Origins begins on the eve of Thedas's fifth Blight.Thedas is a world in which race and class combine to determine social class. Elves are often viewed as second-class citizens by humans, while human nobles are treated with respect. Mages, on the other hand, are cloistered by the Chantry: they have access to the Fade, the unconscious realm that is the home of spirits, and a single lapse in vigilance could cause them to be possessed by demons.

Apostate mages, who live outside the Chantry's control, are considered extremely dangerous, and the Chantry has a militant wing, the Templars, to seek them out and subdue them by any means necessary. Dwarves live in the Deep Roads, their kingdom a shadow of what it once was before the first Blight. Their society is rooted in tradition and a rigid caste system.Characters. Main article:The chief protagonist of Dragon Age: Origins is the player-controlled character, whose biography and combat specialization are determined by the race and class chosen at the start of the game. While the player can choose his or her avatar's first name, the character is usually referred to as 'The Warden' by other characters and the game's narration.Many of the game's (NPCs) are companion characters, who appear throughout the game and may volunteer their services. We don't constrain what they do.

We don't strive for gratuitous content. But we also ask the teams to choose a direction and then run with it. That was their choice. That's how they wanted to depict the romantic liaisons in the game, so that's what we did.—, founder of BioWare, on the romance system of Dragon Age: OriginsBioWare recognized that non-linear choices are an element unique to video games in the entertainment industry.

Dragon age origins mods

Zeschuk called the sheer number of choices in the game 'big' and 'impactful', and the team designed many of those to be emotional and create a more personal experience for the player. They intentionally avoided adding a, as the choices are designed to be ambiguous, with only the player to judge whether they are good or bad. According to Muzyka, their goal was to make players sympathize with events and characters, connecting with them to feel true emotions. This vision challenged the team to balance many key aspects, such as the amount of dialogue and animation in each cutscene, to create a believable scenario for players.The team also hoped to handle romance in a more 'mature' and 'complicated' way, with a true reflection on human relationships and reactions rather than 'adolescent titillation'. The game has sex scenes, but no nudity. Muzyka added that it was an artistic choice and a decision made by the team, not the publisher Electronic Arts.While Origins is a -only game, Muzyka described it as a 'social experience', considering the narrative and its variety of paths as an integral part of the gameplay.

The characters a player meets, items they collect, and quests they receive and complete may be different, leading to a completely different experience. He also considered the ways a player explores the world and discovers new areas as an exploration narrative.

As each player had a different experience, they hoped that those players would collaborate to expand upon their knowledge of the world. To that effect, the team built a community site as an online social environment for players to communicate. Players could share stats and automatically generated screenshots with the community. Sound The game features an soundtrack with a, used both in-game and during cutscenes. The soundtrack was recorded by the performance of a 44-piece orchestra, recorded twice and merged to sound like an 88-piece orchestra.

It was composed by and performed by the. According to Zur, he intentionally made most of the soundtrack feel 'dark', combining low and bass string instruments with ancient to express a feeling that is both heroic and demonic.

One of the tracks, 'Leliana's Song', was composed in under 24 hours. The soundtrack was presented at a panel in the Hollywood Music in Media Interactive Conference in 2009 and was performed as part of the September 26 'A Night in Fantasia 2009' concert in, Australia, by the.Origins contains a large amount of voice acting recorded in the US and the UK. Actors include,.

In total, more than 140 voice actors worked on the game. A large part of these recordings became the ambient dialogue that takes place between non-player characters in the adventuring party, adding to their backstories and lending more credibility to the characters.

Mark Darrah, the executive producer of BioWare, described the cast of characters the largest of any of their games at that time and hoped that using celebrities would add a layer of depth and complexity to the characters. The main protagonist is not voice-acted, as the team hoped that players would 'reflect their own inner voice' when making decisions. Release While the game was originally intended for PC, a console version was announced in 2008 by gaming magazine. Prior to the announcement, Zeschuk suggested that the entire franchise has a 'console future'. The decision was made to bring the game to consoles to introduce it to a wider audience.

Mike Laidlaw, the game's lead designer, considered creating the console versions' interface a challenge, as they had to convert the long and complex quickbar from the PC version to a more streamlined interface that could use the same actions with only few button presses. To that end, the team decided to map six different actions together, and allow players to customize the arrangement.

Also, the console version does not allow the top-down view possible in the PC version.The game was originally set to be released in early 2009 for, and later for. The team partnered with to develop the console versions of the game. However, its release date was pushed to the latter half of that year in order to have a simultaneous launch. BioWare announced that the game would be released on October 20, 2009, but pushed it back again to November 6, 2009, as the team wanted additional time to finalize some last-minute decisions.

The version was at one point delayed to November 17 but did end up launching alongside the other versions. A version of the game, developed by, was released on December 21, 2009.In addition to the standard version, other editions of Origins were made available for purchase. The Collector's Edition came in a with different artwork.

Like the standard edition, the Collector's Edition included a redemption code to obtain the Stone Prisoner and Blood Dragon Armor DLC for free, but also featured three additional exclusive in-game items, a bonus disc containing a making-of documentary, concept art, trailers, the game's original soundtrack, and a cloth map of Ferelden. The 'Ultimate Edition', released on October 26, 2010, includes the base game, the Awakening expansion pack, and all 9 DLC packs.The Dragon Age Character Creator was released on October 13, 2009, allowing players to create a character in advance and import it into the full game upon release. BioWare also released a 'developer-grade' toolset to allow extensive modification and customization of the game's PC version. Players can use these tools to craft new campaigns, quests, cinematics, and lip-syncing.On November 26, 2009, Electronic Arts announced a competition called Dragon Age: Warden's Quest. Contestants formed groups of four people and competed to adventure through the game's world, with the winning group receiving $12,500. The representatives from won the contest, followed by a group called Bioware Community, Canada and a group from Poland. On March 9, 2011, Electronic Arts announced that players who pre-ordered would receive a free copy of Origins.

In 2012, to celebrate the first anniversary of Electronic Arts' own digital distribution software, the game was made free to download alongside and for a limited time. On October 8, 2015, it became free to download again for a limited time as part of Origin's On the House program. Downloadable content BioWare announced that they would support the game with for at least 2 years. The DLC packs are both story-based and content-based, and added in elements that were cut from the base game, such as Shale, the Golem companion. A crossover with, an item called the Blood Dragon Armor, is also available for purchase. Downloadable content and expansion packsNameRelease dateNotesThe Stone PrisonerNovember 3, 2009The Stone Prisoner adds Shale, a stone Golem party member, to the game, along with new locations and items. Shale has a backstory, voice acting, and a unique quest.Warden's KeepNovember 3, 2009Warden's Keep adds the fortress of Soldier's Peak to the world, with a story showing why the Grey Wardens were exiled from Ferelden.

The player can set up a base of operations that has an area to store party members' surplus equipment. The pack also adds new talents and spells.Return to OstagarJanuary 29, 2010March 11, 2010Return to Ostagar features a return to the first battlefield of Ostagar, where the Grey Wardens were nearly wiped out by the Darkspawn invasion. The player can unravel King Cailan's and Loghain's agendas, discover the armour of the late King Cailan and the arms of the last Grey Warden Commander, Duncan, and have another opportunity to recruit a Mabari War Hound. It adds one achievement and other new items.March 16, 2010Awakening is the only for Origins. It offers a new campaign that takes place during the aftermath of Origins, set in the coastal region of Amaranthine. The story centres on investigating suspicious behaviour displayed by the retreating Darkspawn army and its connection to an entity known as The Architect.

The player has the option to import their character and save data from a completed Origins campaign (regardless of the ending outcome) or create a new character. Awakening also introduces new party members, new abilities, new class specializations, a raised level cap, and new items.The Darkspawn ChroniclesMay 18, 2010The Darkspawn Chronicles allows players to replay the final battle at Denerim as the Darkspawn army. In this version of the game's plot, the player's Grey Warden did not survive the Joining, so the Ferelden army is led by Alistair.Leliana's SongJuly 6, 2010Leliana's Song is a standalone campaign set several years before the events of the main campaign. Players assume the role of Leliana when she was an Orlesian Bard, and experience the events that inspired her to join the Chantry.

It features fully voiced cinematics.The Golems of AmgarrakAugust 10, 2010The Golems of Amgarrak sends the player's Warden on a campaign in the Deep Roads of the Dwarven Kingdom to investigate the disappearance of a dwarven expedition that was searching for the lost secret behind constructing golems. Completing the DLC unlocks a special item that can be used in those campaigns. BioWare advertises that this campaign is recommended for experienced players, because of its high difficulty.Witch HuntSeptember 7, 2010Witch Hunt starts a campaign to investigate reports that Morrigan has returned to Ferelden, nearly a year after her disappearance at the end of Origins. It provides closure to Morrigan's storyline, with rewards that transfer into Origins and Awakening.

BioWare stated that this would be the final DLC to be released for Origins.Reception Critical reception ReceptionAggregate scoreAggregatorScore(PC) 91/100(PS3) 87/100(X360) 86/100Review scoresPublicationScore9/10A-8.5/108.7/10VideoGamer.com8/10Dragon Age: Origins received critical acclaim from major video game critics upon its release. While the game is considered to be virtually identical across all platforms, differences in user interface, graphical performance, and online content delivery have led the PC version to be reviewed more favorably than the PlayStation 3 and Xbox 360 versions; ranks the PC, PlayStation 3, and Xbox 360 versions of the game with scores of 91, 87, and 86, respectively.The game's setting was well received by critics. Dave Snider from thought that the setting felt traditional due to the presence of dwarves and elves, but that the world was beautifully executed. He also appreciated the small touches BioWare added to the world, noting the 'French-tinged accent' of the Orlesian Empire humans.

He added that the six origin stories and their unique dialogue and referencing throughout the game make the world feel cohesive. Kevin VanOrd from made similar comments, stating that the new ideas added to a familiar world make it feel original and new.

However, Jeff Haynes from said that the origin stories were inconsistent, with missteps that make the world, while 'rich and vivid', feel less believable. Joe Juba from wrote that the world was well-realized with a deep history, which makes the game addicting, as players can sense their Warden's importance in the world.The game's story and characters also received praise. Snider said that the story is driven by the characters and that the choices presented in the game were difficult, making him regret some choices for weeks after completing the game. He added that the game's main quest was well written, and its quality boosted by excellent voice acting; he called the performance of Claudia Black as Morrigan one of the best in the game. VanOrd commended the game's story, saying that it was memorable and crafted with care, successfully making players care about the game's world and characters.

He added that the deep character development made every choice 'momentous'. Thought that the story and the Warden's appearance felt generic, but that the story became more and more engrossing as it progressed. Nick Tan from liked the banter between companions as a humorous change of pace within the game. Gerald Villoria from praised the exclusion of the moral system for making the characters feel more complex.

Juba wrote that the story was good but predictable, not straying far from standard fantasy stories. Wesley Yin-Poole from VideoGamer.com called the story memorable, saying that it 'leaves an itch in your mind', and has attracted players to return to the game 'like an addict seeking a hit of relief.' As for the game's combat, Snider called it streamlined but said that players who do not want to use the pause mechanic would not be able to appreciate the game, as the combat requires both patience and strategy. He liked the game's third-person view more than the top-down view, saying that being able to view the sky made environments feel more complicated, and praised the high difficulty of boss battles, which task players to manage their stamina carefully.

His conclusion was that Origins 'feels like a real throwback to the good old days of PC role-playing epics.' VanOrd said that the combat system was easily recognizable for players who have played other RPGs developed by BioWare. He added that players can have a lot of fun switching between characters, and agreed that the game had created thrilling boss battles. He praised the choice to have health and stamina replenish immediately after battles, as it sped up combat pace and flow. Tan also commended the combat, finding it a better system than other BioWare RPGs, but disliked the fact that characters can't step into water.

Juba praised the amount of space for players to experiment with new skills and abilities, adding that the required focus and attention make combat very satisfying.The game's graphics received mixed reviews. VanOrd was not impressed, stating that the environments do not look as good viewed from a top-down perspective, but he praised the art style and some of the game's 'eye-catching' landmarks. Tan liked that the environments were varied and unique, saying that each level felt 'vast' and filled with details.

Villoria found its visual quality lacking when compared with that of Mass Effect 2, adding that the facial animation can feel wooden at times. However, he found the combat animation rewarding and satisfying. He further criticized the sex sequences as 'off-putting'.

Yin-Poole said that the game's graphics were boring and generic, and called the sex scenes 'anti-climatic' and poorly-executed. Both Villoria and Yin-Poole felt that the six-year development time was too long, considering the game's mediocre graphics.GamesRadar estimated that there are more than 80 hours of content available in the game. Villoria called the world engaging, and its replay value very high, as players can play the story over and over again with a different origin. Juba agreed, as did Yin-Poole, who added that the way companions react to the player's decisions, as well as the six origin stories, significantly expand the game's longevity. Sales Dragon Age: Origins topped 's sales chart on November 10, 2009. The Digital Deluxe version of the game was ranked first place, with the standard edition ranked second.

The Xbox 360 version of the game was the ninth-best-selling game in the US according to the, selling approximately 362,100 copies. According to, CEO of Electronic Arts, the company is very satisfied with the sales of Origins; more than 1 million DLC packs for the game were sold before the end of 2009. In February 2010, Electronic Arts announced that more than 3.2 million copies of the game had been sold.

Accolades Origins gained recognition from several gaming publications for its achievements. The named it the 'Role-Playing/Massively Multiplayer Game of the Year 2009'. At the, Dragon Age: Origins received the Best PC Game and Best RPG awards. It was chosen as the PC Game of the Year, Best Xbox 360 RPG of the Year, Best Story of the Year, and Best PC Role-Playing Game of the Year. The game also received 's Best PC Game of 2009 award and Game of the Year 2009 and RPG of the Year awards from U.S. In 2010, the game was included as one of the titles in the book.

Franchise. Main article:Although the name 'Origins' hinted that the game would be a beginning of a new franchise, the team did not expect the game to become successful and had never planned for sequels. Due to its success, the game spawned a franchise consisting of video games, comics, and novels. The game's sequel, was announced on July 9, 2010, with the goal of bringing improved graphics and combat to the franchise. Dragon Age II is set within a ten-year period and features a new predefined protagonist, Hawke, and a new locale within the Dragon Age world, the city of Kirkwall.

Players are able to transfer save data from Dragon Age: Origins into the sequel; decisions that the player made during the course of Dragon Age: Origins are referenced while playing Dragon Age II.The third installment of the series, titled, was announced on September 17, 2012. In Inquisition, players take on the role of an Inquisitor and must unite Ferelden and Orlais to defeat an ancient Darkspawn called. The game was released on November 18, 2014, and in addition to the original three gaming platforms, it brought the Dragon Age franchise to the: and.A mobile game, Heroes of Dragon Age, was released in 2013.

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MetaGame Items Best Dragon Age Origins ModsThe adds 10 items to your inventory that allow you to change and override certain elements of the game. These items allow you to revisit places, change your appearance, change your party, control romances, and more. All of the items included are:. Love Potion No. 9. The Hate Stick. Machiavellian Tome.

Ring of Rebirth. The Genderring.

Polymorphous Perversifier. The Typecaster.

Transmogrification Potion. Alternate Lothering Portal. Sycophant Summoner. Another gorgeous armor set. Like the one previous, this mod is very thematically friendly.

There is nothing worse than out of place textures on mods. Extra Dog Slot Best Dragon Age Origins ModsWant to bring your dog with you but don’t want to sacrifice another party member such as Wynne or Sten? The mod will solve this problem for you.

This mod turns your summon slot into a spot for your dog, with full control as if it were a normal party member.That means you can take full advantage of his skills, while also interacting with him normally. You can send him away if you don’t need him, but a new Dog Whistle Item will let you call him back whenever you like. Assassin Armor and RapiersThere are quite a few armors available to players in Dragon Age: Origins, but not many are as sleek looking as players’s would like. It’s difficult to look exceptionally badass when playing as a Rogue, so the mod helps out.The mod includes leather armor for human’s only. Unfortunately, it doesn’t work with other races. It also includes a set of Rapiers. Unlike standard swords, these are programmed as longer daggers, meaning they don’t rely on your strength stat.

Instead, they rely on your dexterity.Do note that you need to grab these items before the siege chapter. They were made for a new game, and you can miss the chest (located in the treasury room) that holds them. Lock BashHaving to invest in lock-picking skills can be a real pain.

With all of your weaponry and spells, you should be able to open up anything in your way. The mod helps to make that happen. Players will now be able to break open locks and bash through doors in Dragon Age Origins.The ability relies on your primary stat. The higher it is, the better your chance at bashing the lock and not breaking any items that may be in a chest.

Also, this mod makes it so that you can order others to open a lock for you if they already have a skill. The added bonus of not having to constantly switch between characters is much appreciated. Any budding rogue would kill to get their hands on this armor. Corrupted Warden ArmorThis sick looking armor set has been corrupted by the Fade.

It sports a possessed look as well as several bonuses to the player. It does have a risk, though. Wearing this set is a risk to the character’s willpower, so keep that in mind. Making it a bit more special is the fact that it can be worn by anyone regardless of race, class, or gender.set includes:. Corrupted Warden Helm. Corrupted Warden Chestplate. Corrupted Warden Gloves.

Corrupted Warden Boots. Corrupted Warden GreatswordThere is a set bonus for wearing all four armor items.

Add 21 new specializations and 2 new classes to Dragon Age: Origins with.